Games usability reviews: Create a portfolio piece with a real games project

What you’ll learn in games usability reviews

  • Run a games usability review – Discover how to run a usability review on a real in-development game, suitable for including on a portfolio
  • Find game development partners – Find indie game developers who will benefit from your help
  • Identify usability issues – Find real usability issues that will influence player behaviour
  • Analyse and describe research findings – Sort through data to find the meaning
  • Create a research report – Share findings with teams and create a report suitable for sharing in job interviews or applications

Games Usability Reviews: Course Overview

A series of six weekly self-directed sessions covering finding an indie games developer to work with and how to plan and run a games usability review. This course includes regular professional feedback from Steve and a network of peer reviewers.

You will have the opportunity to run a usability review on a real in-development game, and create a report suitable for a research portfolio.

Class sizes are small and the self guided course can be completed at your own pace

You will also be provided with a complete set of templates for planning and running your own usability reviews in the future.

About your instructor

This course is delivered live by Steve Bromley, the author of How To Be A Games User Researcher. Steve has more than a decade of experience running usability studies for video games, and created the games user research mentoring scheme, which has partnered over 150 students with mentors from across the industry.

This course is for

  • Students interested in creating real portfolio pieces for a career in games user research
  • New games user researchers learning the craft
  • Academics studying games design, development, or HCI looking to transition to the games industry

Questions?

When do sessions take place?

The course comprises 6 weekly lessons, with regular check-in opportunities with Steve and other peer reviewers. The sessions are self-led, and can be done at your own pace.

You should estimate each weekly lesson will take approximately one hour, and requires another hour of activities.

What if it takes me longer?

I understand that real life gets in the way! You will have lifetime access to the course, and opportunities for later peer review with Steve if you need longer to complete the course.

What do I need to take part?

You will need a (free) Google account to access the templates and activities, and a (free) Notion account to access the lessons.

How does it work?

This course is delivered entirely online. Once you’re registered for the program, you’ll receive weekly links for the lessons, activities and templates. Class size is limited to allow close collaboration between the instructor and the other course attendees.

What if I’m not satisfied?

I’m confident that this course will lead you to create a professional-quality usability review of an in-development game, suitable for a portfolio. If you’re not satisfied though, I’d be happy to give a full refund!

Games Usability Reviews: Course Breakdown

The course comprises six self-guided lesson and activities, with optional regular check-in with Steve and peer reviewers.


Week 1

Self-guided lesson and activities, with optional check-in with Steve and peer reviewers.

Introduction to usability reviews in games

  • What is a usability review for a video game, and what does it look like?
  • What are heuristics and how do they help?
  • Moving beyond heuristics to identify new issues
  • When are usability reviews appropriate?

Week 2

Self-guided lesson and activities, with optional check-in with Steve and peer reviewers.

Finding an in-development game for our review

  • What is an appropriate game for a usability review portfolio piece
  • Finding an appropriate game
  • Approaching game developers successfully

Setting research objectives

  • Appropriate research objectives for a review
  • Describing and communicating research objectives

Week 3

Self-guided lesson and activities, with optional check-in with Steve and peer reviewers.

Collecting data for our games usability review

  • Prepare the test build
  • Usability review note-taking
  • What to look for when performing your review
  • Running your game usability review

Week 4

Self-guided lesson and activities, with optional check-in with Steve and peer reviewers.

How to find meaning in the data

  • Confidently deal with raw research data
  • Describe the complete issue
  • Analysing your games usability review

Week 5

Self-guided lesson and activities, with optional check-in with Steve and peer reviewers.

Communicating research findings

  • How to share research findings
  • Methods for debriefing research findings
  • Produce your research report

Week 6

Collaborative peer review sessions.

Peer review of your final usability report

  • Feedback both from Steve and other peer reviewers.

Wrap up

  • Final Q&A

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