Games User Research Training

Courses and training on how to become a games user researcher, run usability testing for video games and identify UX issues.

Usability testing for games: How to plan, run and analyse games user research studies.

A structured programme of four instructor-led workshops covering how to plan and moderate a usability test of a game, analyse the data and generate design insights to make games better.

You will have the opportunity to actually take part in usability tests, and gain practical experience that you wouldn’t get from a book.

This remote course is suitable for:

  • Students preparing for a career in games user research
  • New games user researchers learning the craft
  • Game designers, producers and developers looking to improve the quality of their playtests

Usability reviews: Create a portfolio piece with a real games project

A series of six weekly self-directed sessions covering finding an indie games developer to work with and how to plan and run a games usability review. This course includes regular professional feedback from Steve and a network of peer reviewers.

You will have the opportunity to run a usability review on a real in-development game, and create a report suitable for a research portfolio.

This remote course is suitable for:

  • Students interested in creating real portfolio pieces
  • New games user researchers learning the craft
  • Academics studying games design, development, or HCI looking to transition to the games industry

Bespoke Games User Research training

I work with game development teams to help them integrate user research into their process, and learn how to run better quality playtests.

Free guidance and a chat

I offer regular office hours for free 1:1 usability guidance, industry-quality feedback on work and career advice.

There are two types of session available:

  • Games User Research Career Advice: For people interested in a career in GUR looking for advice for finding their first role, interview guidance or feedback on resumes, portfolios or practice work.
  • Playtesting Advice: For game developers, who want to improve their playtesting