Games User Research Training

Courses and training on how to become a games user researcher, run usability testing for video games and identify UX issues.

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For individuals

Usability testing for games: How to plan, run and analyse games user research studies.

A structured programme covering how to plan and moderate a usability test of a game, analyse the data and generate design insights to make games better.

You will have the opportunity to actually take part in usability tests, and gain practical experience that you wouldn’t get from a book.

This remote course is suitable for:

  • Students preparing for a career in games user research
  • New games user researchers learning the craft
  • Game designers, producers and developers looking to improve the quality of their playtests

Usability reviews: Create a portfolio piece with a real games project

A series of six weekly self-directed sessions covering finding an indie games developer to work with and how to plan and run a games usability review.

You will have the opportunity to run a usability review on a real in-development game, and create a report suitable for a research portfolio.

This remote course is suitable for:

  • Students interested in creating real portfolio pieces
  • New games user researchers learning the craft
  • Academics studying games design, development, or HCI looking to transition to the games industry

Also coming soon:

  • Survey Design for Games User Research
  • Expert Data Analysis with Mind Maps

For companies

Bespoke Games User Research training

I work with game development teams to help them integrate user research into their process, and learn how to run better quality playtests.

We’ll work together to discuss your needs, but typical topics include:

  • How do I start running usability tests
  • Expert moderation + analysis
  • Playtesting on a budget

Here’s what previous participants have said:

It really was inspiring for me … it will help us a lot (also with the templates).”

Steve ran games usability training for our entire game development team at MindForce Game Lab.


We all found the training extremely valuable, packed with practical guidance and it provided us with the tools and templates needed to run our own usability tests. The mixture of theory and interactive activities raised our confidence in running usability testing throughout game development, and there were plenty of opportunities to think about how to apply this to our own game. We’re looking forward to running more usability tests to ensure our game is usable and fun for players! 

“As a company with no one who has formal training in user research and testing, Steve was able to train us to a level where we all feel comfortable and confident running our future tests.”

“As a work for hire studio who struggles to convince clients of the benefits of including user research on projects, we couldn’t be happier with what Steve was able to teach us. Knowing how to communicate to clients a clear and comprehensive process will make a huge difference in our sales!”

Free guidance and a chat

I offer regular office hours for free 1:1 usability guidance, industry-quality feedback on work and career advice.

There are two types of session available:

  • Games User Research Career Advice: For people interested in a career in GUR looking for advice for finding their first role, interview guidance or feedback on resumes, portfolios or practice work.
  • Playtesting Advice: For game developers, who want to improve their playtesting