New for 2022:
I’ve written a longer guide to getting games user research experience. Read the full post here.
See the original talk:
Thanks for joining my GRUX 2021 talk on how to get real games user research experience, before you have a job.
We covered how to find game developers to partner with, how to run the study, and how to turn it into a portfolio piece.
Missed the talk? View it here.
Here is the final report for the study I did to prepare for this talk. View the usability review of The GoD Unit.
I also referenced Seb Long’s talk “What makes a great usability expert review” and my previous talk on mind-maps “Get in front of game design decisions“.
Continue your journey to become a games user researcher
If you liked this session, you should:
- Sign up for the free monthly lessons on games user research, which includes how-to guides, entry-level jobs and interviews with researchers about how to start your games user research career (link at bottom of the page)
- Follow Steve on twitter for more playtesting and games user research tips.
(and if you haven’t got the ‘How To Be A Games User Researcher’ book already – you can get it here!)
Free Games User Research Lessons
Get a monthly email about games user research including how-to guides, entry-level jobs and interviews with researchers about how to start your games user research career