
concrete, actionable findings
Steve clearly understood our goals from the outset, and to gather the most thorough feedback, he recommended a mix of lab and remote playtesters with a targeted recruitment profile. This […]
Every month I write expert level articles on how to run professional quality playtests and start a career in games user research.
Learn topics such as how to write a playtest survey, how to find playtesters for your playtest, and how to get user research experience before you have a job
Sign up to my newsletter to get my monthly email with the latest user research articles.
Steve clearly understood our goals from the outset, and to gather the most thorough feedback, he recommended a mix of lab and remote playtesters with a targeted recruitment profile. This […]
Steve helped us get much better insights into our sales funnel, understanding where potential buyers leave, where we can improve our marketing message and what untapped potential there might be. 10/10 would […]
When we approached our game’s positioning, we had several gameplay features we could focus on, but we needed to figure out how significant each was to the player. We sat […]
We worked with Steve on a playtest for our early beta, and he was incredibly helpful and adaptable to our needs. The process was timely and thorough, providing us with valuable […]
We contacted Steve after conducting some playtests, as we wanted a more objective viewpoint on our data that didn’t come with the biases we had after working on the game […]
Steve is an expert in his field, and his exceptional manner is very suited to working with a range of clients. I don’t hesitate to recommend him.
We asked Steve Bromley to help playtest and analyze the FTUE of our game to improve it, and the experience was exceptional. Steve’s attention to detail and keen observation skills during the […]
When Wish Studios created the PlayLink concept for PlayStation, we developed a new gameplay paradigm in which casual players would use mobile phone apps as controllers for console games. Such […]
I have found Playtesting to become a vital tool in making good development decisions at different times in the project from concept to finishing. It is an additional data point […]
We approached Steve in the middle of our dev cycle to validate our controls and difficulty on a platform that we were unfamiliar with. Working with Steve was incredibly easy […]
Steve ran a study for one of our games to understand the impact that usability and accessibility issues were having on our players. Steve’s work was excellent. He made a […]
Oops! We could not locate your form.