Articles

Every month I write expert level articles on how to run professional quality playtests and start a career in games user research.

Learn topics such as how to write a playtest survey, how to find playtesters for your playtest, and how to get user research experience before you have a job

Sign up to my newsletter to get my monthly email with the latest user research articles.

Sara Simmons

concrete, actionable findings

Steve clearly understood our goals from the outset, and to gather the most thorough feedback, he recommended a mix of lab and remote playtesters with a targeted recruitment profile. This […]

Tobias Springer

10/10 would do again!

Steve helped us get much better insights into our sales funnel, understanding where potential buyers leave, where we can improve our marketing message and what untapped potential there might be. 10/10 would […]

Stephen Hey

fast, actionable insights to help us develop a strategy

When we approached our game’s positioning, we had several gameplay features we could focus on, but we needed to figure out how significant each was to the player. We sat […]

Lina Conde

timely and thorough

We worked with Steve on a playtest for our early beta, and he was incredibly helpful and adaptable to our needs. The process was timely and thorough, providing us with valuable […]

George Rowe

external, unbiased viewpoint

We contacted Steve after conducting some playtests, as we wanted a more objective viewpoint on our data that didn’t come with the biases we had after working on the game […]

John Foster

an expert in his field

Steve is an expert in his field, and his exceptional manner is very suited to working with a range of clients. I don’t hesitate to recommend him.

Ishwari Nainegli

the experience was exceptional

We asked Steve Bromley to help playtest and analyze the FTUE of our game to improve it, and the experience was exceptional. Steve’s attention to detail and keen observation skills during the […]

Caspar Field

well-structured, informative, actionable feedback

When Wish Studios created the PlayLink concept for PlayStation, we developed a new gameplay paradigm in which casual players would use mobile phone apps as controllers for console games. Such […]

Brynly Gibson

practical unbiased tests

I have found Playtesting to become a vital tool in making good development decisions at different times in the project from concept to finishing. It is an additional data point […]

James Varma

improved overall quality and player comprehension

We approached Steve in the middle of our dev cycle to validate our controls and difficulty on a platform that we were unfamiliar with. Working with Steve was incredibly easy […]

Alison Holland

shaped our future roadmap

Steve ran a study for one of our games to understand the impact that usability and accessibility issues were having on our players. Steve’s work was excellent. He made a […]

Oops! We could not locate your form.