Thanks for reading through these sections on how to plan and run games user research studies.
There’s a lot more great information in the full book, including:
What is working in games really like? (and why you might not want to do it!)
Why is it so hard to get that first job in games?
How can you get games user research experience before you have a job.
How to explain the benefits of research to designers, developers, producers, QA, and more…
How to demonstrate the right skills in a games UX or user research job interview
Find all of this information, and much more, in the full book.