Release a game that you know players love …on time & on budget
Work with industry leader Steve Bromley to build your playtest roadmap and overcome the uncertainty of game development with behavioural player data.
Supporting studios & publishers throughout development
Overcome THE uncertainty of game development
Game development is chaotic. Priorities shift, deadlines slip, and teams are pulled in different directions, trying to balance creativity with business decision making.
With so many voices in the room, how do you know who to listen to? How do you stay aligned on the game’s vision, and produce the best possible experience for players?
Data aligned with your decision making
Imagine having a reliable source of truth that will help you to:
- Hit milestones on time and budget
- Accurately define and prioritise scope
- Maintain good morale, and avoid crunch and burnout
- Keep internal leadership and investors happy
Genuine behavioural player data that works with your creative vision will help cut through the noise, and make decision making clear.
Build your Games User Research process
Together we will build your systematic process to integrate player insight into making your game.

Games user research strategy with industry leader Steve Bromley
This isn’t market research, surface level playtesting or shallow AI ‘insights’.
I work closely with select mid-sized and AAA studios and publishers to deliver deep, player-focused insight across every stage of development – from early concept validation & pre-production to live post-launch refinement.
Whether you’re fine tuning a core loop, exploring your narrative arc, or looking for the why behind unexpected player behaviour, I implement a process of expert-led behavioural playtesting, to build player-focused teams.
Most studios looking for this support start working with me in pre-production or production, to align with making your biggest and most risky decisions. This is a collaborative process, not a one-size-fits- all process, and I partner with teams who value clarity, curiosity and real player impact.
If that sounds like you, let’s talk.
Why work with Steve Bromley & Games User Research?
✅ 25,000+ hours of playtest experience
Steve’s worked on top AAA, mid-tier and indie games. Steve has led research throughout every stage of game development and deploys qualitative and quantitative expertise to create clarity.
✅ 100+ games supported
Working with some of the most interesting and successful titles in the games industry.
✅ 14+ years
Steve’s 14+ years of experience with game developers means your conclusions will be relevant and actionable – giving a clear direction on ‘what to do now’.
✅ Unbiased, external view
Steve’s independence means he can help you find the right tools and methods to fit your budget and context.
✅ Focused on action
Extensive experience working with producers, designers and developers ensures that research is relevant and actionable.
✅ The home of games user research
Steve is author of 5 star rated, best-selling user research books and the world’s most popular games user research site.
HELPING MID-SIZED AND AAA STUDIOS ACHIEVE CONFIDENT LAUNCHES
START WITH A CHAT
If you’re ready to unlock an iterative development process, hit milestones on time, and launch a game you’re confident in, get in touch below.
We’ll have a chat and answer any questions either of us have. After the call, we can decide if working together makes sense.













