Be a Games User Researcher

Run reliable games user research studies that inform and inspire game development.

Expert mentorship just a chat away, a supportive community, and the structure to succeed at your own pace.

Summer 2024 cohort is coming soon. Sign up to avoid missing it!


⭐ 4.7/5 rating ⭐ At your own pace ⭐ Supportive community
⭐ Test real games ⭐ Industry-ready methods ⭐ Career help from an industry expert

Kind words from our former students

Leila Haddad

…I highly recommend it to anyone in the field or interested in Games user research…

Leïla Haddad
Former student
Dongna Chen

…a super exciting suprise and a new way to open my game career…

Donga Chen
Former student

…helped me land some freelance work with a major studio…

Cynthia Sipes
Former student
Tifanny W

…Everything I learned in the course became fundamental in my job…

Tiffany W.
Former student

Helping people become games user researchers at…

PlaystationEASEGAEpic GamesUbisoft

Becoming a confident games user researcher can feel like a long journey…

Starting your games user research journey? Considering a new career? Already working in games?

There are three ways to know if this course is right for you:

You are the start of your career journey
You’re ready to apply for roles, but not standing out from the competition, and are wondering why

You already work in UX, but want to move into games
You’re looking to apply your skills in a field you can feel passionate about

You work in games, and want to develop professional quality user research skills
You’re aware that there are unbiased and scientific ways of testing your game, and want to be able to deploy them in your role

Regardless of your path, the journey can feel punishing – uncertainty about whether you have the right knowledge, how best to apply it to game development, and what you need to know to stand out.

It feels overwhelming.

…but together, we can build INDUSTRY QUALITY RESEARCH SKILLS

Games User Research is a competitive field, because people are passionate about games. It means you can combine academic or industry research expertise, with working on products that people genuinely care deeply about.

Your expertise will make games that players love, and make a positive difference to top titles.

get prepared with Games User Research

This course is purpose-built to help you get ready for applying user research skills into the games industry.

Get hands on experience planning, running and analysing games user research and ensure you’re ready to apply your expertise to game development.

Be confident deciding when and where to apply research methods throughout the game development process, learn common strategies for games user research, and be able to inspire and influence game teams.

Learn how to apply and adapt your existing skillset, to become a confident and successful games user researcher.

Work with real player data, and gain practical experience that you wouldn’t get from a book.

Ultimately – improve your chances of working in an industry that combines your passion with your professional skills (or just become more valuable in your current role!).

The best place to learn industry-ready games user research Industry-ready experience Self-paced learning Expert mentoring Hands-on activities Supportive community Affordable

Led By Expert Games User Researcher Steve Bromley

I am an experienced user researcher, who has worked in the games industry for over a decade.

I work with publishers, platforms and studios of all sizes from indies to AAA to run playtests, and integrate user research into the game development process. I’ve spent over 25,000 hours with players!

Prior to this I was a senior user researcher for PlayStation and worked on many of their top European titles, including Horizon Zero Dawn, SingStar, the LittleBigPlanet series and the PlayStation VR lineup. I’ve been recognised in the UK as a member of BAFTA.

A few of srteve's games

I regularly lecture at universities, and accelerator courses, and started the IGDA’s Games User Research mentoring scheme, which has linked hundreds of students with industry professionals from top games companies such as Sony, EA, Valve, Ubisoft and Microsoft.

This inspired my bestselling book How To Be A Games User Researcher which shares the expertise needed to work in the games industry, and has over 50 5-star reviews on Amazon.

I created this course to help people take confident steps into the games industry, and find a career they can feel passionate about.



Game Developers, User Researchers and Graduates

Hear from games user research alumni

Leila Haddad

I highly recommend it to anyone in the field or interested in Games user research…
It offers a comprehensive understanding of all essential aspects of games user research, from understanding team intentions and conducting usability reviews to creating surveys and reporting data… It’s a treasure trove of information for anyone looking to deepen their understanding of games user research.

Leïla Haddad
Junior Games User Researcher, Eidos-Montreal

The course was exactly what I wanted… full of hands on projects – not only honing my skills but boosting my confidence in interviews.

Everything I learned in the course became fundamental in my job.

View Tiffany’s full video testimony

Tiffany W.
Associate User Researcher, Sprung Studios

I was in a work slump, and wanted to learn something new to get a new career…

It opened my eyes on UX research, and my own approach to video games.

View Leonardo’s full video testimony

Leonardo M.
Project Manager in the Games Industry, Germany
Murathan B

As a professional designer… I wanted to learn about the unique needs for games user research.

This was eye-opening, and this knowledge will help me in my career.

View Murathan’s full video testimony

Murathan B.
Product Designer
Patrick Q

I’ve been teaching market and user research for twenty years now… and wanted to learn more about research in the games industry.

Steve has developed a fantastic course to practice the skills you’ll need, and connect you to a community of professionals. I would give this course the highest of recommendations.

View Pat’s full video testimony

Pat Q.
Adjunct Professor at Pennsylvania College of Art and Design
Dongna Chen

I got a part-time job from what I learned in this course!

‌I used the knowledge and the research template from the course to research the demo of a Chinese mobile game, which impressed the producer of the game. He shared my research with their team and they invited me to join them!

As a student just graduated from the university last month, this is a super exciting surprise and a new way to open my game career.

Dongna C.
Games User Researcher

Making the transition from mainstream user research into games hasn’t been easy and I have had a lot of rejection along the way. I have finally started getting interviews and getting to the final stage of interviews.

I owe a huge thank you to Steve. His book ‘How to be a Games User Researcher’ was so helpful and practical.

Following his guidance in his book and taking his course helped me to land some freelance work with a major studio.

He was available for questions and even has office hours where I was able to get feedback on my portfolio and CV – helping me land an interview at my dream company.

Cynthia S.
Future Games User Researcher
Chantel Chandler

Steve helped me find an opportunity to work with an indie studio. They were looking for someone to help with conducting user research for their prototypes.

I applied what I learned from Steve’s course and performed different user research activities – from formulating research objectives and deciding what types of questions to include in the survey to analyzing the player feedback for actionable insights.

This was a great experience for me to practice the skills I learned and get a sense of what it’s like working in games user research.

I’m super grateful for Steve’s support and highly recommend checking out his plethora of resources for getting into games user research. Thanks again, Steve!

Chantel C.
UX Designer, Montréal

What you will learn

(Not just theory – practical activities will let you practice these skills throughout using real playtest data!)

🧱 How Games Get Made – The game production process, and where to integrate UX research and playtesting to make games better

🔬 User Research Methods – Popular research methods, including interviews, usability tests and survey design and when to deploy them

👩‍🔬 Qualitative User Research – Run a complete study, including code screening, designing the study, moderating, analysis and debriefing your first user research study.

📊 Quantitative User Research – Design and analyse a survey, working with real player data.

💼 Career Skills – Access powerful techniques for making a career in games, including how to design your CV, and succeed when applying for jobs.

➕ Regular guest lectures, deep diving on 🔥 topics such as statistics, VR testing, accessibility, interview skills and more…

Included: Run a real User REsearch Study

Starting this Summer, we’ve partnered with PlaytestCloud to offer all students over $1500 of playtest credits for remote research.

Design and run your own study with real players, run moderated and unmoderated studies, interviews and surveys – all included in the price of the course!

You will develop your own industry-quality work, supported by our active community, and come away with real industry experience you can share.

Included: A supportive Community

Its dangerous to go alone…luckily you won’t have to.

Alongside the self-paced course, you will have access to a supportive community of game professionals, and people looking to progress into game development.

Join the community discord for live Q&As, regular guest speakers, feedback on your progress, job opportunities, and support on your journey.



Included: Regular Guest Industry Speakers…

Triskal deHaven

Best Practices for Playtesting in VR

Triskal Dehaven
VRChat, Oculus VR
Jonathan Bonillas

How To Run Concept Tests

Jonathan Bonillas
GoodGameResearch, Paradox

UX Design For Games

Giuseppe Granata
DICE, BlackForestGames

Running Playtests With Kids

Walker Tate
Warner Brothers

(And more!)

Access a library of expert speaker talks on topics such as Statistics for Games User Research, Transitioning from Academia and testing in VR, with new talks added regularly – and opportunities to meet the experts.

Affordable, straightforward pricing



  • Learn Games User Research at your own pace with lifetime access to 60+ videos
  • Qualitative & Quantitative methods
  • Work with real playtest data
  • Support and guidance from Steve & the supportive community
  • Run your own study with $1500+ tokens for PlaytestCloud
  • Bonus industry guest lessons
  • Bonus Pokemon Unite Playtest data



  • Everything in Fundamentals, PLUS…
  • The Playtest Kit – every template and process needed to set up a high impact research team, used by hundreds of developers (worth $219)

Work with Steve


  • Everything in Professional, PLUS…
  • Run Your Study With Steve – Use your PlaytestCloud credits to plan and run a study on a real game, with 1:1 support from Steve

Let the industry know you ARE A games User Researcher

When you’ve completed the course, you’ll be ready to run qualitative and quantitative user research studies in the games industry – and have the certificate to prove it.

Perfect for your LinkedIn profile and to show future employers!

Games User Research Certificate

The guarantee

I care more about advocating for good research and helping you develop your skills than taking your money. Developing a career in games user research takes perseverance, and is a long-term commitment.

I’m confident this course will equip you with industry-appropriate research skills, but if you DO NOT feel more prepared for running games user research 90 days after you begin doing the work, I will try to work with you to identify what’s missing. And if that doesn’t work, I’ll give you a full refund.


  • Which version of the course is right for me? plus minus

    This year, I’ve made multiple versions of the course. All will equip you with the skills required to start running industry-quality qualitative and quantitative research.

    The Fundamentals tier is most relevant for people who are hoping to move into the games industry from studying, or a user research role in another sector, and will help you convert your skills and become industry ready.

    The Professional tier is designed for people already working in the games industry, and includes the Playtest Kit, which has all of the processes and templates needed to establish a user research function – as well as some time with Steve to answer your questions, and help overcome any tricky user research issues.

    The top tier is for people who would like to work 1:1 with me on planning and running their study, using the included PlaytestCloud credits. I’ll be active helping everyone in the community discord, but this gives us the freedom to spend more time 1:1 giving direct feedback on your study design, analysis and reporting.

  • How long will the course take? plus minus

    This is a self-paced course, and you can choose to go as slow or fast as you want!

    If you’re just starting out, it will take longer than someone who has already run user research in another sector.

    There are 60+ lessons, and lengths vary but expect to spend on average 10 to 30 minutes on each lesson, and approximately an hour on each of the activities (there are approximately 10 of them!).

    The bonus activity – analysing a full playtest, is a longer term commitment, and will take a few days.

    (Then stick with the community for bonus lessons, guest speakers, and more opportunities to develop your career)

  • Is the course good? plus minus

    I’m confident in saying Yes! The average student score from previous versions is 4.7 out of 5, and this new version has a huge amount of additional content.

    I also wrote the bestselling book How To Be A Games User Researcher, which has over 50 5* ratings on Amazon – so you can be confident you’re in safe hands.

  • Do I need any special software? plus minus

    Nope – we work with free web-based software, such as Google Suite.

  • I have a less frequently asked question… plus minus

    That’s ok – contact Steve using the contact form in the top navigation, and he will answer it!