How Sharkmob’s bank vault tests refine a live game like Exoborne
From a handful of players to hundreds of thousands – and back again. User testing is in Sharkmob’s DNA.
Every month I write expert level articles on how to run professional quality playtests and start a career in games user research.
Learn topics such as how to write a playtest survey, how to find playtesters for your playtest, and how to get user research experience before you have a job
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From a handful of players to hundreds of thousands – and back again. User testing is in Sharkmob’s DNA.
RibCage Games didn’t just use playtesting to shape development – it gave them a business case too.
How Fireshine Games’ in-house testing allows for a closer, more collaborative feedback loop.
Former Tencent and PlayStation producer Tom O’Connor offers crucial advice whether you’re in the indie space or triple-A publishing.
By prioritising collaboration in our playtests we can inspire and influence our teams, and deliver on making games better.
Concept testing is one of the hardest types of study to get right. When a prototype exists you have something playable you can start to get genuine player data about […]
Identify the most important times to run playtests in development of your game, to remove player experience issues.
Low impact studies are often rooted in misaligned teams.
Make the best use of your limited research time and budget by focusing on these five types of studies.
Practical guidance on how to get high quality data from your playtests with children.
Practical guidance on how to run multi-seat playtests – including when to run them, handling the logistics and tips on how to moderate and analyse your data.
The comprehensive guide to planning and running professional quality playtests that inspire game development!
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