All Games User Research Resources
Books, guides and support for running confident games user research & playtests, or growing your own research skills.
Kickstart your career in games
The ultimate resource for aspiring or junior UX researchers who want to start a career in games.
Understand game development, run professional quality playtests, improve the UX of games and make games players love.
Start running playtests, getting job interviews, and making games better today.
“Essential reading for anyone aspiring to work in games user research and those who are early in their careers” – Jess Tompkins – UX Researcher at EA
RUN YOUR OWN Playtests
This toolkit is for game developers who have to run their own playtests.
Made in collaboration with game designers, producers, community managers, UX designers, QA managers and solo game devs, it brings the expertise of over 25,000 playtest hours into one complete playtest toolkit – making playtesting accessible to all.
It’s a comprehensive & actionable toolkit packed with processes, templates, guides, and tools. Everything you need to be confident running playtests today.
“An absolute must-have for games UX, insight and research teams.” – Nathan Pana – UX / UI Director at Mighty Kingdom
THE GAMES UX RESEARCH COURSE
Self-paced courses to develop your Games User Research and UX skills.
Learn everything you need to run your own playtests, or kickstart a career in games user research.
“…everything I needed to secure my dream games user research job at PlayStation…” – Hayley – User Researcher at PlayStation
GAMES UX RESEARCH JOBS
The latest games user research and games UX jobs.
Grow your games career and discover a new role in the industry.
THE PLAYTEST SURVEY
We asked hundreds of developers how they run their playtests
See the full results and inspire your own playtesting approaches.
Find A Games UX Consultant or AGENCY
A big list of some of the best games user research agencies and consultants working in the industry, available to support with your research studies.
HIRE A Games USER RESEARCH LAB
A big list of external labs that are available to hire, for running your own in-person studies.
Latest Articles
Playtests for funding: why indies should test their mvp to secure investment
RibCage Games didn’t just use playtesting to shape development – it gave them a business case too.
The benefits of in-house testing: when publisher, developer and player are all under one roof
How Fireshine Games’ in-house testing allows for a closer, more collaborative feedback loop.
How to build user testing into your development process, from concept to release
Former Tencent and PlayStation producer Tom O’Connor offers crucial advice whether you’re in the indie space or triple-A publishing.
Meet Steve
I am an expert user researcher, specialising in building new user research teams and games user research.
I work with studios of all sizes to run playtests, and integrate user research into the game development process.
Prior to this I was a senior user researcher for PlayStation and worked on many of their top European titles, including Horizon Zero Dawn, SingStar, the LittleBigPlanet series and the PlayStation VR lineup.
Get free Insider access
Get monthly new articles on games user research and playtesting.
Join the most interesting conversations about games user research, discover job opportunities, and be introduced to new ways to think about developing games.