Impactful playtesting for studios and publishers
Secure lab-based and remote playtests with players who genuinely match your audience.
Every study is personally led by Steve Bromley, drawing on hundreds of studies for leading PC, console and mobile game teams.
Experience across leading game studios and publishers
Bringing together in-house research experience at PlayStation and independent playtesting for studios and publishers.
We have strong opinions about playtesting
Genuine player behaviour > opinions
Anyone can give you an opinion. Useful evidence comes from observing people who genuinely match your intended audience.
We recruit players based on a deep, validated understanding of their gaming behaviour – not whoever is easiest to find, or who ticks every box on the screener.
Player data should inspire creativity, not replace it.
Players are experts in their experience, not in designing your game.
Research should reveal what is working, what is not and where the opportunities are. The evidence informs the decision. Your team still owns it.
Decisions drives playtesting.
“What do players think?” is not the path to useful playtests. Impact starts with the decision your team needs to make.
Good research reduces uncertainty around a real choice your team needs to make.
Reports are not the point.
Too many research reports are read once and forgotten about. To inspire teams, we need to bring the player experience to life.
Seeing hesitation, confusion, excitement and frustration first hand changes the conversation. Bringing the team into the research creates shared understanding – and makes action much harder to avoid.
PLAYTESTING DONE RIGHT
Games User Research is a boutique agency led by Steve Bromley. Steve personally leads each engagement, supported by trusted research, recruitment and lab partners where required to run impactful playtests that inspire teams.
We apply scientific and psychological expertise and research-grade, individually screened player recruitment to remove the bias from traditional playtesting.
By combining qualitative and quantitative research methods, investing deeply in finding your genuine players, and drawing upon over a decade of industry experience, we give your team evidence it can trust.
Decision-focused research throughout development
We run playtests across the whole scope of game development, including:
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Concept Testing – Understand player reactions to early game ideas, themes and mechanics before committing significant development time.
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Prototype & Vertical Slice Testing – Evaluate core gameplay, features and design direction using early builds during pre-production.
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Alpha Playtests – Run regular milestone studies to identify usability, comprehension and engagement issues while there is still time to make meaningful changes.
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Beta Playtests – Refine balancing, progression and the overall player experience ahead of a confident launch.
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Retention Optimisation – Understand why players continue, disengage or churn, helping you improve engagement and long-term retention.
If you’re ready to release a game you know players will love, get in touch today.
HIgh IMpact Playtests For STUDIOS & PUBLISHERS
Our signature milestone playtest
Reach your next milestone with confidence
Designed to bring publishers and developers together around clear player evidence and practical priorities.
Our milestone playtests are planned around your production schedule, with live observation, daily debriefs, key findings within 24 hours of testing ending and a full report. An optional action workshop helps your team agree what follows.
Playtests that inspire your team
Expert-led throughout
Your study is led from brief to action by Steve Bromley, bringing 15+ years of games user research experience to every stage.
Understanding your vision
Learn things you didn’t already know – We’ll work with you to understand your vision and your most critical development decisions.
Your genuine players
Our participants are double-screened by phone to validate their experience and that they genuinely match your players
Confidential and controlled
Our secure playtest lab, screened participants and NDAs are a safe space to test unannounced projects.
Flexible when plans change
Builds slip. Priorities move. We don’t lock you into an upfront subscription or long-term commitment, and our late cancellation policy gives you more room to adapt.
Watch players live
Live stream sessions, or watch live in our London based labs and observation rooms
Immediate results
Game development doesn’t stop. We debrief at the end of each day, and send a top-line report 24 hours after the study ends.
Full reporting
A comprehensive user research report, suitable for sharing with your wider team and stakeholders.
Leading to action
Reports are too easy to ignore. We end each study with an action workshop, to help you decide how to move forward.
The Boutique Games User Research Agency, led by Steve Bromley
I’ve spent more than 15 years helping game teams understand their players – and more than 25,000 hours directly observing people play games.
I work with publishers, platforms and studios of all sizes from indies to AAA to run playtests, and integrate user research into the game development process.
Prior to this I was a senior user researcher for PlayStation and worked on many of their top European titles, including Horizon Zero Dawn, SingStar, the LittleBigPlanet series and the PlayStation VR lineup.

I wrote the best-selling 5-star rated book Building User Research Teams.
I started the IGDA’s Games User Research mentoring scheme, which has linked hundreds of students with industry professionals from top games companies such as Sony, EA, Valve, Ubisoft and Microsoft. This inspired my bestselling book How To Be A Games User Researcher which shares the expertise needed to work in the games industry, and has over 50 5-star reviews on Amazon.
Looking for more than a playtest report?
We work best with teams that want to watch real players, understand how their game is experienced and make better development decisions.
If you want research that inspires creativity, let’s talk.
















