Reach Your Next Milestone with Confidence
Our signature milestone playtest for publishers and developers of PC/Console games
A personally led service from Steve Bromley, bringing publishers and developers together around clear player evidence and practical priorities.
Discover what’s working, understand what needs attention, and agree where to focus before your next major development decision.
“an essential part of plotting our course towards launch” – Alex Bonnett, SEGA
Experience across leading game studios and publishers
Bringing together in-house research experience at PlayStation and independent playtesting for studios and publishers.
Player evidence for confident prioritisation
An approaching milestone brings difficult questions. Is the core experience working? Do players understand what makes the game enjoyable? Which problems need attention before the next demo, review or release?
We help you answer those questions with evidence from your genuine audience, giving publishers and developers a shared basis for deciding what happens next.
Our milestone playtests are purpose built to address your most critical decisions:
- You need to assess whether a prototype or vertical slice delivers the intended experience.
- You’re approaching an alpha or beta review and need to identify the most important player problems.
- You have a public demo or launch ahead and want time to address barriers to understanding and enjoyment.
- Existing feedback is conflicting, or you need to understand whether recent changes have improved the experience
What your team receives
Live observation and daily debriefs
Watch your intended players experience the game and discuss emerging findings at the end of each testing day. See first-hand what’s working, where players struggle and why it matters for your milestone.
Key findings within 24 hours
Receive a top-line report within 24 hours of the study ending, highlighting the most important findings to inform your upcoming development and publishing decisions.
A full report focused on what matters
Get a clear assessment of the player experience, supported by evidence and organised around your research questions. We distinguish known limitations from new discoveries and explain the implications for your game, in a report ready to share with your team and stakeholders.
An optional workshop to agree next steps
Bring publishing and development leads together to turn findings into priorities. We help your team weigh player impact against development effort, creative goals and existing commitments, so you can agree where to focus next.
Planned around your production schedule
Each study covers the complete playtest process – including scoping, recruitment, moderation, playtest labs, reporting and a debrief workshop.
Together we will:
1. Agree what the milestone needs to tell you
We work with the relevant publishing and development leads to establish the decisions, research questions and intended audience. We also agree what is unfinished, what is already known and what can still change.
2. Choose a realistic testing window
Together, we establish the build requirements and schedule. Where findings need to inform a milestone review or public release, we work backwards to allow time for analysis, discussion and changes.
3. Observe your target audience
We use careful screening & validation to recruit players whose gaming experience matches your genuine audience and run the study in a secure playtest lab or remotely, according to your practical requirements. Your team can observe the sessions live in-person or streamed remotely.
4. Decide what follows
You receive a clear report to support publisher & developer alignment on the state of your game. We help your team identify priorities, questions that remain open and changes worth checking in a future test.
High Impact Playtests For Studios & Publishers
Led by Steve Bromley
Work directly with Steve from the initial brief through to the discussion of next steps.
Steve brings more than 15 years of games user research experience, supporting publishers across the industry. Trusted research, recruitment and lab partners support delivery where needed.
Secure Playtest Labs
We work from secure playtest labs to provide a controlled environment for testing unreleased games, with screened participants, NDAs and security measures to help protect your work.
We support both one-to-one sessions for a detailed understanding of individual player experiences and multi-seat tests to understand the experience of larger groups of players at once, including multiplayer sessions.
Your team can watch live, see where players struggle or succeed, and build a shared understanding of what needs attention.
Creativity First
Milestone playtests are built around your team’s creative vision – we will identify gaps where players aren’t experiencing the game as you intended, but you are still in control of deciding how to act on them.
Experienced researchers conduct the sessions and analyse the findings, interpreting player behaviour in the context of your game, creative goals and known build limitations. We do not upload your game builds, session recordings or player data to generative AI tools, to help keep your data secure (and avoid shallow conclusions!)
Questions about milestone testing
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Does the build need to be finished?
No. It needs to support the questions we agree to investigate. We review build requirements and known limitations with you before testing, so we can distinguish unfinished content from areas relevant to the decisions your team needs to make
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Where do you run these tests?
Many teams prefer the safety of a secure playtest lab, and we work with labs in London, the US and China to ensure the build is kept safe.
We also support remote playtesting when this aligns with your milestone needs.
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What if we have very little time to make changes?
We scope the research around decisions you can still make. During planning, we uncover both the testing window and the time needed to act on the results. If the timing or build cannot support your question, we’ll discuss a more useful scope.
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Will this create another long list of tasks?
The milestone playtest is custom designed to help you cut through the noise, and prioritise what is important to act on.
Our action workshop helps your team weigh the findings against your existing priorities and capacity.
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Is this for publishers or developers?
The best studies happen when both developers and publishers work together on these tests. Agreeing the objectives and intended audience together helps both sides understand what the study will establish. Shared observation and discussion give everyone access to the player data behind the findings and helps both sides make decisions from the same evidence
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Will players dictate the design?
Your team retains ownership of the creative direction. Research & playtesting helps you understand whether players experience the game as intended and where obstacles get in the way – but you still need to decide how to act on this.
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How much does it cost?
Study costs vary based on the length of content, and number of players.
After an initial chat we provide a scoped quote based on your questions, recruitment needs and study format.
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How far ahead should we book?
We typically book studies 6 – 8 weeks ahead. Contact us early to plan around your milestone, or ask about availability if you need a study sooner.
We understand game development is chaotic, and we offer teams the chance to cancel up to two weeks before the test begins.
Why publishers and studios choose us
Expert-led throughout
Your study is led from brief to action by Steve Bromley, bringing 15+ years of games user research experience to every stage.
Understanding your vision
Learn things you didn’t already know – We’ll work with you to understand your vision and your most critical development decisions.
Your genuine players
Our participants are double-screened by phone to validate their experience and that they genuinely match your players
Confidential and controlled
Our secure playtest lab, screened participants and NDAs are a safe space to test unannounced projects.
Flexible when plans change
Builds slip. Priorities move. We don’t lock you into an upfront subscription or long-term commitment, and our late cancellation policy gives you more room to adapt.
Watch players live
Live stream sessions, or watch live in our London based labs and observation rooms
Immediate results
Game development doesn’t stop. We debrief at the end of each day, and send a top-line report 24 hours after the study ends.
Full reporting
A comprehensive user research report, suitable for sharing with your wider team and stakeholders.
Leading to action
Reports are too easy to ignore. We end each study with an action workshop, to help you decide how to move forward.
Have a milestone coming up?
Tell Steve what you’re building, when your next milestone falls and what decisions your team is making.
We’ll discuss whether a playtest would be useful, what it would involve and how it could fit your schedule.
















