Get the Essential playtesting guide free

Introducing Playtest Plus – the short guide to making games you know players will love.

Get the guide for free during September 2023

Playtest Plus

Hi! I’m Steve Bromley (more on me below). I’ve written two bestselling, 5-star rated books around game development and user research.

While I work on my next one, I wanted to start a bit differently, with an early access version –

Introducing Playtest Plus

Exclusively for game dev professionals, I’m sharing free copies of my essential playtesting guide – Playtest Plus.

In a brief 30 pages, it covers the essential playtests you should be running in ideation, pre-production, production, and onwards to launch to ensure players understand and love your game. Including:

  • Defining your players
  • Competitor Research
  • Validating your Core Game Loop
  • Usability Testing
  • Difficulty and Pace Balancing
  • Optimising Retention
  • and more…

A FREE printed version FOR game developers

Enter your details below to get a free copy in the post!

(And don’t worry – you’ll get no spam from me, and I won’t be hounding you for feedback – you’ll just get a copy of the guide sent to your business address)

Unfortunately I’m currently out of stock of the printed editions, but you can still get a free digital copy by signing up to my newsletter:

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Meet Steve, Expert Games User Researcher

I am an experienced user researcher, specialising in games user research and building new user research teams.

I work with publishers, platforms and studios of all sizes from indies to AAA to run playtests, and integrate user research into the game development process. I’ve spent over 25,000 hours with players!

Prior to this I was a senior user researcher for PlayStation and worked on many of their top European titles, including Horizon Zero Dawn, SingStar, the LittleBigPlanet series and the PlayStation VR lineup.

A few of srteve's games

I wrote the best-selling 5-star rated book Building User Research Teams.

I started the IGDA’s Games User Research mentoring scheme, which has linked hundreds of students with industry professionals from top games companies such as Sony, EA, Valve, Ubisoft and Microsoft. This inspired my bestselling book How To Be A Games User Researcher which shares the expertise needed to work in the games industry, and has over 50 5-star reviews on Amazon.