improved overall quality and player comprehension

We approached Steve in the middle of our dev cycle to validate our controls and difficulty on a platform that we were unfamiliar with. Working with Steve was incredibly easy […]

Last updated:

We approached Steve in the middle of our dev cycle to validate our controls and difficulty on a platform that we were unfamiliar with.

Working with Steve was incredibly easy and very useful, watching the testing and reading the breakdown gave us great insight into how players were reacting and what they were learning. This led us to make great strives,Ā improving overall quality and player comprehension.

Author image

Meet the author

Steve Bromley is an expert user researcher, who works with studios of all sizes to run playtests, and integrate user research into the game development process.

Learn more

Keep Exploring

What is playtesting?

What do we mean by playtesting?

What do teams mean when they say ‘it’s time to playtest’

The Playtest Maturity Model – What Does Good Playtesting Look Like?

Find your current playtest maturity level in each of the six defined categories, and how to improve your impact.

Inside Playtesting - Brynley Gibson

How Sharkmob’s bank vault tests refine a live game like Exoborne

From a handful of players to hundreds of thousands – and back again. User testing is in Sharkmob’s DNA.

Shape the future of the games industry

Join a growing community of games industry researchers, designers, producers and developers working to make games better for players.

Get one email a month that challenges how we think about game development, discover new research techniques, and take part in conversations that are advancing the field of games user research.

This field is for validation purposes and should be left unchanged.
Which best describes you?(Required)