I’ve done several multi-seat tests with Steve over the years, across different types of projects, from PlayStation to CI Games, and they have invariably produced very useful results.
A key ingredient, in my opinion, is Steve’s willingness to dig into the project and understand the game’s direction and needs, extracting key insights from the players. This was even more valuable in the earlier stages of development, when those insights allowed us to uncover issues that would likely have surfaced later down the line, as well as validate key features before moving into production.