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Playtests for funding: why indies should test their mvp to secure investment
RibCage Games didn’t just use playtesting to shape development – it gave them a business case too.
The benefits of in-house testing: when publisher, developer and player are all under one roof
How Fireshine Games’ in-house testing allows for a closer, more collaborative feedback loop.
How to build user testing into your development process, from concept to releaseĀ
Former Tencent and PlayStation producer Tom O’Connor offers crucial advice whether you’re in the indie space or triple-A publishing.