Articles

Every month I write expert level articles on how to run professional quality playtests and start a career in games user research.

Learn topics such as how to write a playtest survey, how to find playtesters for your playtest, and how to get user research experience before you have a job

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How to make time for games UX research

How to make time for games UX research

Immediate and long-term tactics to create the time for proper playtesting, research, UX design and iteration.

How to get games user research experience (before you have a job in this area)

How to get games user research experience (before you have a job)

No experience holding you back? Learn how to get games experience before you get your first job in games UX research.

How to keep games secret in playtests

How to keep games secret in playtests

Techniques for avoiding leaks, and keeping games secret when running playtests and UX research.

Use playtests to find usability issues in games

Find usability issues in games with playtests

How to use playtests and UX research studies to find usability issues in games. Plus an exclusive playtest of Pokemon Unite to practice on.

Learn how to become an expert playtest moderator, all about how to ask unbiased questions

Expert playtest moderation – ask unbiased questions

Ask unbiased questions. Practice and develop your playtest moderation and run excellent qualitative research.

Learn how to write a games user research report

How to write a games user research report

Excellent reporting requires excellent storytelling and clear communication – learn how to write a games user research report

How To Write A Playtest Survey

How to write a playtest survey

Learn how to write reliable playtest surveys, and discover games UX issues.

Expert tips to write a playtest survey in games user research

Expert tips for writing a playtest survey

Learn secrets from experts about how to write effective and useful playtest surveys.

Learn the most effective ways to convince teams to playtest their games

Convince teams to playtest

Some of the fears that our colleagues might have about games UX and user research, and what we can do to convince teams to playtest more.

How to measure enjoyment people have playing games

Find the fun – measuring enjoyment in games user research

Games are meant to be fun. We’ll look at why measuring fun is hard, and how to find the fun reliably.

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