How To Be A Games User Researcher

Love video games? Start your career in games user research making them better.  

Games user researchers run playtests to ensure games are understandable and enjoyable, and are a key part of making games that people love. The video games industry is full of passionate people who care about making fun experiences. If you love games, and want to make them better, consider a career in games user research.

Drawing upon ten years of experience working on top games and helping people start their career in games How To Be A Games User Researcher is the essential guide on how to run professional quality playtest studies and get a job in the games industry.

Learn how to be a games user researcher, and discover

  • How games development works and where research fits in
  • How to plan, run, analyse and debrief high-quality playtest studies
  • The importance of building relationships with game teams
  • How to start a career in user research
  • The skills you need to show to excel at job interviews

Essential reading for anyone aspiring to work in games user research and those who are early in their careers…

This is a book I sincerely wish I had at my disposal when I was a grad student.

Jess Tompkins, UX Researcher at EA

This book is for:

  • Students considering a career in games user research
  • UX researchers looking to transition into games
  • New games user researchers learning the craft
  • Game designers and developers looking to improve the quality of their playtests
  • Academics studying games design, development, or HCI

This book is an introduction to the core knowledge you actually need to run games user research. It’s not fluff, it’s crunchy

James Berg, Games Research and UX Special Interest Group Chair

A must-read for UX/UR professionals & teams looking to include UR as part of their development

Nida Ahmad, UX Designer and Researcher at Netspeak Games

About the author

Steve Bromley led research studies for many of PlayStation’s top european games including Horizon: Zero Dawn, SingStar and the PlayStation VR launch lineup. He continues to work with games and VR studios to improve the player experience of their games.

For the last five years, Steve Bromley has run a games user research mentoring scheme, which has partnered over one hundred students with more than fifty industry professionals from top companies such as Sony, EA, Valve, Ubisoft, and Microsoft, and helped many people get their first job in games. This book covers many of the topics that mentees have asked as they start their games user research career.

Mentors from Ubisoft, Playstation, EA and XBOX

Steve Bromley’s book is an exceptional catalogue of professional advice, purpose-built to develop your skills in this domain.

Every page is filled with Steve’s hard-won lessons and examples from the day-to-day realities of game development… I wish I had had this resource in my early career.

Seb Long, Director of Player Research