Expert Playtesting For game studios & publishers
Understand what’s working, where players struggle and prioritise where to focus development effort next.
We run lab-based and remote playtests with players who match your intended audience.
Every playtest is personally led by Steve Bromley, from the initial design through to findings your team can act on.
Experience across leading game studios and publishers
Bringing together in-house research experience at PlayStation and independent playtesting for studios and publishers.
An essential part of plotting our course towards launch
Player insight for the decisions ahead
Whether you’re exploring a new concept, preparing a milestone build or refining a game before launch, we help you answer the questions that matter:
Is the core experience working?
Understand whether players discover and enjoy what makes your game distinctive.
Where do players get stuck?
Identify barriers to understanding, progression and enjoyment.
What should we prioritise?
Understand which issues most disrupt the intended experience.
Have our changes helped?
Build confidence that design changes have addressed the biggest issues for your game.
We work with publishers and developers to identify the most important questions your team needs to answer and design a research approach that fits your game, build and decisions.
Our signature milestone playtest
Reach your next milestone with confidence
Designed to bring publishers and developers together around clear player evidence and practical priorities.
Our milestone playtests are planned around your production schedule, with live observation, daily debriefs, key findings within 24 hours of testing ending and a full report. An optional action workshop helps your team agree what follows.
A research partner who understands your game
Work directly with a leading researcher
Steve Bromley personally leads each engagement, bringing more than 15 years of games user research experience. Trusted research, recruitment and lab partners support delivery where needed.
Test with your intended players
We focus on bespoke recruitment, and carefully screen participants gaming history, so the study genuinely reflects the audience you’re trying to reach.
Plan around production realities
We align on the scope, build requirements and timing with your team, targeting findings on the decisions you can still influence.
Choose the right testing environment
Secure labs support one-to-one and multi-seat studies, including multiplayer sessions. Remote testing is available where it suits your research needs.
From uncertainty to clear direction
1. Understand your development priorities
We discuss your game, intended audience, development stage and upcoming decisions, then propose a study with a clear scope and quote.
2. We organise and run the playtest
We handle study planning, participant recruitment and research delivery. Your team can observe players directly throughout.
3. Use the findings to move forward
Receive clear findings, supporting evidence and an action-focused debrief to help your team understand the implications for development.
Introducing Steve Bromley
I am an experienced user researcher, specialising in games user research and building new user research teams.
I work with publishers, platforms and studios of all sizes from indies to AAA to run playtests, and integrate user research into the game development process. I’ve spent over 25,000 hours with players!
Prior to this I was a senior user researcher for PlayStation and worked on many of their top European titles, including Horizon Zero Dawn, SingStar, the LittleBigPlanet series and the PlayStation VR lineup.

Building your own research capability?
We also help studios and publishers establish research processes, plan their research programme and develop their team’s skills.
Learn more about research consultancy & training
Looking to learn games user research?
Explore our guides, books, courses and career resources in the learning section.
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