How To Be A Games User Researcher

Run professional quality playtests, improve the UX of games and make games players love.

🎮 Free monthly practical lessons on how to run professional quality playtests and grow your skills in games user research

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Make games players love 

Making video games is hard. Making successful games is harder still.

Games user researchers run professional quality playtests to ensure games are understandable and enjoyable. This is a key part of making games that people love.

The video games industry is full of passionate people who care about making fun experiences. If you love games, and want to make them better, consider a career in games user research.

Drawing upon ten years of experience working on top games and helping people start their career in games How To Be A Games User Researcher is the essential guide on how to run professional quality playtest studies and get a job in the games industry.

Already work in games? Improve your Games UX & playtests today. 🚀

Looking to start a career as a games user researcher? Read on 👇

Games user researchers combine UX and science to improve games

Design Playtests, Understand Players, Improve Games

But it’s hard to break into games user research

The games industry is very competitive, and it’s difficult to stand out from other candidates. Getting through to the interview stage, or even getting your CV read can be hard – and very discouraging when you hear nothing back from your applications.

You need answers to your questions such as:

  • What research methods do I need to know?
  • How do I show my academic or work credentials in the best light?
  • How do I apply my skills gathered in other industries?
  • What should I do to get experience before I have a job?
  • How do I run reliable playtests, and convince others I know what I’m talking about?

To be a games user researcher, you need to know:

  • How games development works and where research fits in
  • How to plan, run, analyse and debrief high-quality playtest studies
  • Tactics to build relationships with game teams
  • How to start a career in user research
  • The skills you need to show to excel at job interviews

I’ll guide you to your first job as a games user researcher

I have been in the games industry for over a decade. In that time I started and ran the official IGDA games user research mentoring scheme, which partnered hundreds of students with industry professionals from top companies such as Sony, EA, Valve, Ubisoft, and Microsoft.

Mentors from Ubisoft, Playstation, EA and XBOX

Within the mentoring programme we helped many people get their first job in games. I continue to work with game studios and universities to help them run better playtests and start a career in games user research. This book covers everything I know students need to know to get their first job.

Learn how to be a games user researcher today

How to be a games user researcher book
#1 Best Seller on Amazon
5 star review

A must-read for UX/UR professionals & teams looking to include UR as part of their development

Nida Ahmad, UX Designer and Researcher at Netspeak Games

This bestselling book is for:

  • Students looking to get their first job in games user research
  • UX researchers looking to transition into games
  • New games user researchers learning the craft
  • Game designers and developers who want to improve the quality of their playtests
  • Academics studying games design, development, or HCI who need to understand industry better

This book is an introduction to the core knowledge you actually need to run games user research. It’s not fluff, it’s crunchy

James Berg, Games Research and UX Special Interest Group Chair

Essential reading for anyone aspiring to work in games user research and those who are early in their careers…

This is a book I sincerely wish I had at my disposal when I was a grad student.

Jess Tompkins, UX Researcher at EA

About the author

Steve Bromley led research studies for many of PlayStation’s top european games including Horizon: Zero Dawn, SingStar and the PlayStation VR launch lineup. He continues to work with games and VR studios to improve the player experience of their games.

Steve Bromley’s book is an exceptional catalogue of professional advice, purpose-built to develop your skills in this domain.

Every page is filled with Steve’s hard-won lessons and examples from the day-to-day realities of game development… I wish I had had this resource in my early career.

Seb Long, Director of Player Research