Confident in the direction we needed to take
We asked Steve to consult on the state and structure of our User Research team at Paradox Interactive. He was warm and wise in providing insights into what ways would […]
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We asked Steve to consult on the state and structure of our User Research team at Paradox Interactive. He was warm and wise in providing insights into what ways would […]
Steve was very helpful with helping us unpick some long-standing snags in our UX pipeline, and did an expert job helping us plan and moderate in-person sessions. Super cheerful, super generous, […]
Steve Bromley has been instrumental in taking our user research to the next level. As we approached the launch of our first big title, we had a lot of questions about […]
Chatting with Steve about sound strategies in the games user research area really helped me faciliate and set up proper playtests to be effective for our developers with as little […]
Want to give Steve Bromley, UX Research extraordinaire, a giant shout-out. Our Consumer Insights team is one team that runs a lot of market and ux research and over the […]
In creating a new games studio, I was eager to understand more about our players’ needs and motivations in playing games. Steve was able to turn my vague questions and […]
He taught us how to plan, conduct, and analyze the results of Games User Research studies. Steve is highly knowledgeable on the topic, a fact our team knows first-hand from […]
Steve is an expert in his field, and his exceptional manner is very suited to working with a range of clients. I don’t hesitate to recommend him.
Working with Steve to help validate the marketing plan for our game was great! Steve helped us nail all the details and his calming presence made establishing a new process for […]
When Gamecity Hamburg was preparing a playtesting session for local indie developers for the first time, Steve’s know-how was a great help. Thanks to his extensive experience, he was not […]
As a company with no one who has formal training in user research and testing, Steve was able to train us to a level where we all feel comfortable and […]
Steve ran games usability training for our entire game development team at MindForce Game Lab. We all found the training extremely valuable, packed with practical guidance and it provided us […]
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