helping me land my first internship a a major gaming company!
It has always been a dream to work in gaming, I just didn’t know how. As a grad student, I had tons of academic research experience, but no clue how […]
Every month I write expert level articles on how to run professional quality playtests and start a career in games user research.
Learn topics such as how to write a playtest survey, how to find playtesters for your playtest, and how to get user research experience before you have a job
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It has always been a dream to work in gaming, I just didn’t know how. As a grad student, I had tons of academic research experience, but no clue how […]
Transitioning from an academic career into an industry role can be a tedious process, particularly when it comes to effectively translating your research experience into skills that are highly valued […]
The Games User Research newsletter helped me in my journey as a UXR intern in gaming with its rich content about industry advice, job listings, and links to resources. This […]
I always wanted to work in games user research, but was worried I didn’t have the relevant industry experience. I spent over two years working in user research in mainly […]
Steve’s resources were invaluable while I was preparing for my user researcher interviews at PlayStation. His website, articles, and newsletter break down complex GUR concepts in a way that’s approachable […]
Steve’s book ‘How to be a Games User Researcher’ was an extremely valuable resource when I was navigating my way into games user research from academia, as it teaches the […]
The newsletter provides so many helpful tips and tricks for any newbie, especially those coming from a career in academia, who wants to break into the gaming user experience research […]
The Games User Research newsletter aids me in my journey as a UR Designer for Ubisoft and PhD candidate in GUR with its diverse and rich content about success stories, […]
Having studied Psychology and UX Design at university, what I was missing, was some real industry insight from a veteran of the games industry. Steve’s newsletter was exactly what I […]
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