Articles

Every month I write expert level articles on how to run professional quality playtests and start a career in games user research.

Learn topics such as how to write a playtest survey, how to find playtesters for your playtest, and how to get user research experience before you have a job

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Scope Studies For Impact

Scope your studies to increase research impact

How to scope games user research studies for impact – uncovering the context for decision making, and setting sensible objectives.

Record A Mobile Playtest

A simple set-up for recording mobile games playtests

A reliable set-up for recording mobile games user research studies and playtests, that fits into every budget. 

When to run playtests

When should I run playtests?

Learn what to test throughout production, to de-risk development and release the best possible version of your game.

venba - playtesting a hit narrative cooking game

Venba – Playtesting A Hit Narrative Cooking Game

How playtesting helped made a hit narrative-cooking game, and tips for other developers looking to run effective playtests.

Choose a playtest method

Choose the right playtest method

A reliable method for picking the right playtest method, and getting data you can trust.

budget for games user research

How to budget for games user research

How much does user research cost, what to budget for user research, and how best to spend the budget you have to de-risk game development.

Run a playtest on discord

Run a playtest with your Discord community

The ultimate guide to running a playtest with your Discord community

will players buy my game?

Discover if players will buy your game

For most studios selling games is important. Learn if your game will sell, from before you’ve written a single line of code.

Games User Research in Korea

Games User Research in Korea – Introducing the Games UX Analysis Team at NEXON

NEXON’s Games UX Analysis Team introduce their work, and their recent translation of How To Be A Games User Researcher

How to Analyze Playtest Data

What does analysing playtest data look like? I analyse and report on a single playtest question, using data from a real game test.

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