Articles

Every month I write expert level articles on how to run professional quality playtests and start a career in games user research.

Learn topics such as how to write a playtest survey, how to find playtesters for your playtest, and how to get user research experience before you have a job

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budget for games user research

How to budget for games user research

How much does user research cost, what to budget for user research, and how best to spend the budget you have to de-risk game development.

Run a playtest on discord

Run a playtest with your Discord community

The ultimate guide to running a playtest with your Discord community

will players buy my game?

Discover if players will buy your game

For most studios selling games is important. Learn if your game will sell, from before you’ve written a single line of code.

Games User Research in Korea

Games User Research in Korea – Introducing the Games UX Analysis Team at NEXON

NEXON’s Games UX Analysis Team introduce their work, and their recent translation of How To Be A Games User Researcher

How to Analyze Playtest Data

What does analysing playtest data look like? I analyse and report on a single playtest question, using data from a real game test.

What does a games user researcher do?

What does a games user researcher do?

A day in the life of a games user researcher

Define Your Players

Understanding and thinking about ‘who actually will play my game’ gives valuable focus to your development priorities.

Game Dev for user researchers

Game development for new games user researchers

Understand game development, and how user researchers interact with their industry peers, and be more likely to pass the interview. 

How to run unbiased player interviews

How to run unbiased player interviews

Every stage of preparing, running and analysing your playtest interviews. Plus tips on how to reveal player’s honest thoughts, and apply that to game design decisions.

Cole Davis – Getting your first game credit

Cole Davis covers how he got his first game credit, while preparing to enter the games industry.

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