Articles

Every month I write expert level articles on how to run professional quality playtests and start a career in games user research.

Learn topics such as how to write a playtest survey, how to find playtesters for your playtest, and how to get user research experience before you have a job

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Alex Bonnett - Sega

An essential part of plotting our course towards launch

SEGA Europe have partnered with Steve on a number of different projects where our core questions have centred on getting a deep understanding of player experience and expectation. Despite the […]

Pedro Sousa - CI Games

validate key features before moving into production

I’ve done several multi-seat tests with Steve over the years, across different types of projects, from PlayStation to CI Games, and they have invariably produced very useful results. A key […]

Gary Napper

Vital to us improving our game

I was fortunate enough to be able to work with Steve on our project and he was incredibly professional through two sets of playtests. His approach and engagement from helping […]

Stephen Hey

fast, actionable insights to help us develop a strategy

When we approached our game’s positioning, we had several gameplay features we could focus on, but we needed to figure out how significant each was to the player. We sat […]

Apoorva Ghandi

produced strong insights

Steve is an absolute professional. Working with him was a great experience from start to finish. He brings positive energy to every conversation and delivers real results. The user test […]

Selina

Allowed us to move forward with confidence

Steve supported us in conducting research for one of our competitive studies across our portfolio. Working with him has been an absolute pleasure. He was able to take on most […]

Josh Marchand

Confident in the direction we needed to take

We asked Steve to consult on the state and structure of our User Research team at Paradox Interactive. He was warm and wise in providing insights into what ways would […]

James Varma

improved overall quality and player comprehension

We approached Steve in the middle of our dev cycle to validate our controls and difficulty on a platform that we were unfamiliar with. Working with Steve was incredibly easy […]

Alison Holland

shaped our future roadmap

Steve ran a study for one of our games to understand the impact that usability and accessibility issues were having on our players. Steve’s work was excellent. He made a […]

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