Hannah Murphy – User Researcher at Activision
This month I’ve been talking to Hannah Murphy, User Researcher at Activision about her experience working in games, and top tips for people looking to join the industry.
Every month I write expert level articles on how to run professional quality playtests and start a career in games user research.
Learn topics such as how to write a playtest survey, how to find playtesters for your playtest, and how to get user research experience before you have a job
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This month I’ve been talking to Hannah Murphy, User Researcher at Activision about her experience working in games, and top tips for people looking to join the industry.
Excellent reporting requires excellent storytelling and clear communication – learn how to write a games user research report
This month I’ve been talking to Marco Alesci, Games User Researcher at Player Research about his experience working in games, and top tips for people looking to join the industry.
Following on from the essential games user reading list, this post is an introduction to some of the fantastic video resources available online.
Learn how to write reliable playtest surveys, and discover games UX issues.
Learn secrets from experts about how to write effective and useful playtest surveys.
This month I’ve been talking to Krista Parham, User Researcher at Kabam Games about her experience working in games, and top tips for people looking to join the industry.
Move from ‘reading about’ to ‘doing’ Games UX and user research. This series of real-world Games User Research tasks will allow you to create portfolio-worthy examples of doing real games user research.
In this first edition, we look at setting research objectives.
Playtesting and games production from Microprose to the University of Southern California, via Naughty Dog
Some of the fears that our colleagues might have about games UX and user research, and what we can do to convince teams to playtest more.
This month I’ve been really lucky to talk to Jason Schklar, industry veteran and co-founder of UX Is Fine. Jason has worked in the industry for over two decades with both game publishers and development studios, including Microsoft Games, Big Huge Games, Zynga & Disney Mobile.
Games are meant to be fun. We’ll look at why measuring fun is hard, and how to find the fun reliably.
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