Krista Parham – Senior User Researcher at Kabam
This month I’ve been talking to Krista Parham, User Researcher at Kabam Games about her experience working in games, and top tips for people looking to join the industry.
Every month I write expert level articles on how to run professional quality playtests and start a career in games user research.
Learn topics such as how to write a playtest survey, how to find playtesters for your playtest, and how to get user research experience before you have a job
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This month I’ve been talking to Krista Parham, User Researcher at Kabam Games about her experience working in games, and top tips for people looking to join the industry.
Move from ‘reading about’ to ‘doing’ Games UX and user research. This series of real-world Games User Research tasks will allow you to create portfolio-worthy examples of doing real games user research.
In this first edition, we look at setting research objectives.
Playtesting and games production from Microprose to the University of Southern California, via Naughty Dog
Some of the fears that our colleagues might have about games UX and user research, and what we can do to convince teams to playtest more.
This month I’ve been really lucky to talk to Jason Schklar, industry veteran and co-founder of UX Is Fine. Jason has worked in the industry for over two decades with both game publishers and development studios, including Microsoft Games, Big Huge Games, Zynga & Disney Mobile.
Games are meant to be fun. We’ll look at why measuring fun is hard, and how to find the fun reliably.
This month I’ve been talking to Patrick Tan, User Researcher at Hothead Games about his journey into games user research, and getting his first role in the games industry.
Communication is one of the most important skills for a researcher to have – here is the lowdown on sharing games user research findings.
Jimmy Zhou is a user researcher, working on League of Legends at Riot Games. In this exclusive interview, he covers how an internship helped him get into the industry, how to expand your methodology experience, and the importance of starting conversations in the industry.
Remote games user research is an essential part of our toolbox. In this issue we explore how to do it, and some of the problems to look out for.
Joe Florey is an experienced user researcher, working in PlayStation’s European user research team. In this exclusive interview, he explained how mentoring helped him join the industry, and his experience converting a psychology PhD into a games user research role.
Essential quantitative research skills for games user researchers, including how to compare two data-sets, and common stats errors.
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