Articles

Every month I write expert level articles on how to run professional quality playtests and start a career in games user research.

Learn topics such as how to write a playtest survey, how to find playtesters for your playtest, and how to get user research experience before you have a job

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Learn the most effective ways to convince teams to playtest their games

Convince teams to playtest

Some of the fears that our colleagues might have about games UX and user research, and what we can do to convince teams to playtest more.

Games user research advice with Jason Schklar

Jason Schklar – Founder & UX Consultant at UX Is Fine

This month I’ve been really lucky to talk to Jason Schklar, industry veteran and co-founder of UX Is Fine. Jason has worked in the industry for over two decades with both game publishers and development studios, including Microsoft Games, Big Huge Games, Zynga & Disney Mobile.

How to measure enjoyment people have playing games

Find the fun – measuring enjoyment in games user research

Games are meant to be fun. We’ll look at why measuring fun is hard, and how to find the fun reliably.

Learn games user research advice from an interview with Patrick Tan

Patrick Tan – User Researcher at Hothead Games

This month I’ve been talking to Patrick Tan, User Researcher at Hothead Games about his journey into games user research, and getting his first role in the games industry. 

Learn the most effective and valuable ways to share games user research findings

Sharing Games User Research Findings

Communication is one of the most important skills for a researcher to have – here is the lowdown on sharing games user research findings.

Games user research interview with Jimmy Zhou, Riot games

Jimmy Zhou – Researcher at Riot Games

Jimmy Zhou is a user researcher, working on League of Legends at Riot Games. In this exclusive interview, he covers how an internship helped him get into the industry, how to expand your methodology experience, and the importance of starting conversations in the industry.

Learn more about remote games user research techniques

Remote games user research

Remote games user research is an essential part of our toolbox. In this issue we explore how to do it, and some of the problems to look out for.

Games user research interview with Joe Florey at Playstation

Joe Florey – Senior User Researcher at PlayStation

Joe Florey is an experienced user researcher, working in PlayStation’s European user research team. In this exclusive interview, he explained how mentoring helped him join the industry, and his experience converting a psychology PhD into a games user research role.

Quantitative research methods for games

Quantitative Research for new games user researchers

Essential quantitative research skills for games user researchers, including how to compare two data-sets, and common stats errors.

An interview with Adam Lobel at Blizzard

Adam Lobel – UX Researcher at Blizzard

An exclusive interview with Adam Lobel, who has been a user experience researcher at Blizzard for two years. We discussed meeting new people in the workplace, turning a PhD into a games job and spotting opportunities in the data that others miss.

Networking to your first games user research job

Networking to your first games user research job

Networking to get started in games user research

Interview with Tyler Sterle, a games user research student

Tyler Sterle

An exclusive interview with Tyler Sterle about the work he has been doing while studying to break into the games industry, essential games user research resources, the importance of networking, and the need to make your own luck!

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